v3 and v3.1 — the occlusion band
Documents for this tier, in reading order. Back to the documentation index.
- v3 — 00: Design. The occlusion band: object permanence
- v3 — 01: The environment, the data, and V
- v3 — 02: M, and the object-permanence tests
- v3 — 03: Trying to fix horizontal permanence
- v3 — 04: The controller. Acting on memory — or not needing to
- v3 — 05: Results and lessons
- v3.1 — 06: Design. Making memory matter
- v3.1 — 07: Environment, V, and M on the harder band
- v3.1 — 08: The controller. Does memory buy play?
- v3.1 — 09: Results and lessons
- v3.1 — 10: Two follow-ups. The exit clock, and a second seed